Your concepts DO NOT have to work they are just a chance for you to experiment at this stage of the process.

As you are creating a game there are different messages that you will need to convey to the stakeholder: the look, sound, feel, gameplay, purpose.

You may find that you can do this in a few ways..
Storyboards and flow charts: These are diagrams that show the sequence or navigation possibilities of a game.
Mock-up: a full scale version - this could be a small part of the game to get stakeholder feedback.
Thumbnail: These are used to help the design process as designs are drawn on a small scale and quickly as it is important to get the ideas across rather than the detail. Notes can be used to support these small sketches.

It is recommended that you have at least 3 concepts to present to your stakeholder.
Last modified: Thursday, 15 December 2011, 10:12 AM